The Reality of AR and VR in Learning
Sydney 4 May 2016 (9.00am - 5.00pm)
This is a pre-conference workshop.
Augmented Reality (AR) & Virtual Reality (VR) used to be within the realm of science fiction, seen only in movies (think R2D2’s projection of Princess Leia in Star Wars, Iron Man’s heads up display and Avatar’s projection of the tree of life). However, in recent years, the development of information technology has progressed in leaps and bounds.
With Facebook’s purchase of Occulus for $2B, Apple’s purchase of AR company Metaio and Microsoft’s development of HoloLens it shows that the big players are moving into the AR/VR space.
The utilization of AR/VR technologies in training & development will blend the real world with online applications to provide an engaging, immersive, contextual and customized learning experience.
In this full day workshop participants will be able to experience some examples of this rich learning first hand. They will also be presented with a design challenge, on how they can implement AR/VR in their role or industry. Participants will also engage with some of the tools available to create AR/VR experiences, to create a simple AR/VR experience.
The structure of this workshop will include:
- What Augmented Reality & Virtual Reality is
- A hands-on look at some applications of AR/VR in learning
- Options for creating AR/VR in learning
- Tools for creating an AR/VR experience
- Practical application of the tools
Sydney Masonic Centre
66 Goulburn Street
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